VR Test #4 @Vectorworks #Oculus #UnrealEngine

I think this may be last post (for a while) on the testing we’ve been doing with VectorWorks, Unreal Engine and a Oculus Quest 2 VR headset… THIS is the last post that gives the links for the previous ones Read More …

Test #3 @VectorWorks & VR Headsets #UnrealEngine

A trio of VectoWorks tests with the Oculus Quest 2 Headset. HERE is the first with TwinMotion HERE is the second with SketchUp. And below is the third with Unreal Engine. But first what is Unreal Engine and why am Read More …

VR Oculus Quest 2 – Test 2 – SketchUp

Blog posts are like buses; you wait ages for one and then 2 come straight away. So yesterday I wrote HERE about the testing we’ve been doing with the Oculus Quest 2 VR headset with VectorWorks and TwinMotion. Today I’ve Read More …

Mark Stephens speaking at #Passivhaus #Virtual #Conference – Programme & tickets available NOW!

I am pleased to announce that I will be speaking at the forthcoming 24th Passive House Conference (20th September – 8th October). I was hoping that I was going to be returning to the proposed venue in Berlin – to Read More …

How we use Virtual Reality… @vectorworks @MakeArchitects & @petegreaves mentioned #VR

I wrote THIS POST recently on my background in VR – I even had a company called conVRgence! – see what I did there 😉 There’s a great post by Peter Greaves at Make architects on this subject HERE which Read More …

Architecture and Virtual Reality… @Vectorworks mentioned

The faithful readers will know that in a previous life I’ve done a stack of other stuff as well as running an architectural practice. I wrote THIS POST last year for #ArchiTalks on this work on what I was doing Read More …