{"id":32928,"date":"2023-08-09T11:49:53","date_gmt":"2023-08-09T11:49:53","guid":{"rendered":"https:\/\/www.markstephensarchitects.com\/?p=32928"},"modified":"2023-08-09T11:49:53","modified_gmt":"2023-08-09T11:49:53","slug":"test-3-vectorworks-vr-headsets-unrealengine","status":"publish","type":"post","link":"https:\/\/www.markstephensarchitects.com\/test-3-vectorworks-vr-headsets-unrealengine\/","title":{"rendered":"Test #3 @VectorWorks & VR Headsets #UnrealEngine"},"content":{"rendered":"

A trio of VectoWorks tests with the Oculus Quest 2 Headset.<\/p>\n

HERE<\/a> is the first with TwinMotion<\/p>\n

HERE<\/a> is the second with SketchUp.<\/p>\n

And below is the third with Unreal Engine. But first what is Unreal Engine and why am I interested in it?<\/p>\n

Basically it’s software that can bring a new level of real-time interactivity in 3D in a whole stack of areas; the screengrab below (from Unreal Engine’s website) shows were it can be used:<\/p>\n

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You can see how powerful Unreal Engine is if you pop over to their website HERE<\/a><\/p>\n

Or if you want to see how the boundaries of film, animation and gaming are blurring; check out the YouTube below:<\/p>\n