Things you need to be as an architect – Steven Spielberg

I think this is going to turn into one of my series.

I’ve already posted on how I use Vectorworks and YouTube to present schemes in 3D (Here it is again if you missed it) and they’re usually 3D flyover (orbit) animations but today I had to set up a walkthrough animation (path) and it got me thinking on the skills that the architect today requires. And although my animation skills fall laughably and sadly short of Spielberg standards, you still have to understand the principles of camera movement, direction, speed etc…

Anyhows, below is the animation:

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