VR Test #4 @Vectorworks #Oculus #UnrealEngine

I think this may be last post (for a while) on the testing we’ve been doing with VectorWorks, Unreal Engine and a Oculus Quest 2 VR headset… THIS is the last post that gives the links for the previous ones Read More …

Test #3 @VectorWorks & VR Headsets #UnrealEngine

A trio of VectoWorks tests with the Oculus Quest 2 Headset. HERE is the first with TwinMotion HERE is the second with SketchUp. And below is the third with Unreal Engine. But first what is Unreal Engine and why am Read More …

VR Oculus Quest 2 – Test 2 – SketchUp

Blog posts are like buses; you wait ages for one and then 2 come straight away. So yesterday I wrote HERE about the testing we’ve been doing with the Oculus Quest 2 VR headset with VectorWorks and TwinMotion. Today I’ve Read More …

VR – continues in our work… @vectorworks mentioned #Twinmotion

The faithful readers will know of my involvement in Virtual Reality (VR) of many years. And it’s interesting that this blog is now documenting changes as they happen in this area. In 2017 I wrote THIS POST on how we Read More …

How we use Virtual Reality… @vectorworks @MakeArchitects & @petegreaves mentioned #VR

I wrote THIS POST recently on my background in VR – I even had a company called conVRgence! – see what I did there 😉 There’s a great post by Peter Greaves at Make architects on this subject HERE which Read More …

Architecture and Virtual Reality… @Vectorworks mentioned

The faithful readers will know that in a previous life I’ve done a stack of other stuff as well as running an architectural practice. I wrote THIS POST last year for #ArchiTalks on this work on what I was doing Read More …